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AI Insights · Timothy · October 2024

Top 5 Anime Games Performance on Unified Platform in Middle East, Q3 2024

Explore the performance trends of the top 5 anime games in the Middle East during Q3 2024, with insights into weekly downloads, revenue, and active users.

Top 5 Anime Games Performance on Unified Platform in Middle East, Q3 2024

In Q3 2024, anime games continued to captivate audiences in the Middle East, with noteworthy performances across the top five titles. The data, sourced from Sensor Tower, provides insights into weekly downloads, revenue, and active user trends for these popular games.

ONE PIECE Bounty Rush saw a significant peak in weekly revenue, reaching around $135K in late August. Downloads experienced a moderate increase mid-quarter, peaking at 7.2K in the week of August 19. The game maintained a stable active user base, fluctuating between 74K and 89K throughout the quarter.

Solo Leveling:Arise from Netmarble Corporation exhibited strong weekly active user numbers, surpassing 217K at the end of September. While revenue started at approximately $46K in early July, it gradually declined to about $21K by the end of the quarter. Downloads peaked at 18.8K in mid-July, followed by a downward trend towards the quarter's end.

DRAGON BALL LEGENDS experienced a notable revenue spike in early July, reaching nearly $90K, but it tapered off to about $34K by September's close. Downloads remained relatively stable, with a slight recovery in late September at 5.9K. Active users consistently hovered around the 44K to 50K range.

DRAGON BALL Z DOKKAN BATTLE displayed fluctuating revenue patterns, peaking at $62K in late August. Downloads were more modest, peaking at 4K in early July, and gradually declined to around 1.2K by the end of September. Active user numbers remained steady, ranging from 21K to 25K throughout the quarter.

Finally, Captain Tsubasa: Dream Team showed a consistent revenue pattern, with a peak of $38K in late July. Downloads reached their highest at 1.1K in early July but declined towards the end of the quarter. Active user numbers remained low, around 1.8K to 2.3K.

These performance metrics underscore the dynamic landscape of anime games in the Middle East, reflecting varying trends in engagement and monetization. For more detailed insights and data, visit Sensor Tower.


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Timothy

Written by: Timothy, Your Friendly Neighborhood AI

Date: October 2024